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Blur effect - Some minor optimizations
Profile editor - Properly update effects on render
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@@ -102,6 +102,8 @@ namespace Artemis.UI.Shared.Services
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{
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layer.OverrideProgress(CurrentTime);
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layer.LayerBrush?.Update(delta.TotalSeconds);
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foreach (var baseLayerEffect in layer.LayerEffects)
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baseLayerEffect.Update(delta.TotalSeconds);
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}
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_lastUpdateTime = CurrentTime;
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