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mirror of https://github.com/Artemis-RGB/Artemis synced 2025-12-12 21:38:38 +00:00

Implemented CS:GO settings

This commit is contained in:
Robert Beekman 2016-01-10 21:06:41 +01:00
parent e464960118
commit 11d6cb63f2
13 changed files with 385 additions and 42 deletions

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@ -31,6 +31,27 @@
<setting name="GameDirectory" serializeAs="String"> <setting name="GameDirectory" serializeAs="String">
<value>C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive</value> <value>C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive</value>
</setting> </setting>
<setting name="AmmoEnabled" serializeAs="String">
<value>True</value>
</setting>
<setting name="AmmoMainColor" serializeAs="String">
<value>#FFFF2900</value>
</setting>
<setting name="AmmoSecondaryColor" serializeAs="String">
<value>#FF26F600</value>
</setting>
<setting name="TeamColorEnabled" serializeAs="String">
<value>True</value>
</setting>
<setting name="FlashEnabled" serializeAs="String">
<value>True</value>
</setting>
<setting name="SmokeEnabled" serializeAs="String">
<value>True</value>
</setting>
<setting name="LowHpEnabled" serializeAs="String">
<value>True</value>
</setting>
</Artemis.Settings.CounterStrike> </Artemis.Settings.CounterStrike>
<Artemis.Settings.VolumeDisplay> <Artemis.Settings.VolumeDisplay>
<setting name="MainColor" serializeAs="String"> <setting name="MainColor" serializeAs="String">

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@ -174,6 +174,7 @@
<Compile Include="Modules\Effects\TypeWave\TypeWaveModel.cs" /> <Compile Include="Modules\Effects\TypeWave\TypeWaveModel.cs" />
<Compile Include="Models\GameModel.cs" /> <Compile Include="Models\GameModel.cs" />
<Compile Include="Modules\Games\CounterStrike\CounterStrikeModel.cs" /> <Compile Include="Modules\Games\CounterStrike\CounterStrikeModel.cs" />
<Compile Include="Modules\Games\CounterStrike\CounterStrikeSettings.cs" />
<Compile Include="Modules\Games\RocketLeague\RocketLeagueModel.cs" /> <Compile Include="Modules\Games\RocketLeague\RocketLeagueModel.cs" />
<Compile Include="Modules\Games\Witcher3\Witcher3Model.cs" /> <Compile Include="Modules\Games\Witcher3\Witcher3Model.cs" />
<Compile Include="Models\MainModel.cs" /> <Compile Include="Models\MainModel.cs" />

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@ -6,9 +6,9 @@
xmlns:cal="http://www.caliburnproject.org" xmlns:cal="http://www.caliburnproject.org"
xmlns:controls="http://metro.mahapps.com/winfx/xaml/controls" xmlns:controls="http://metro.mahapps.com/winfx/xaml/controls"
xmlns:xctk="http://schemas.xceed.com/wpf/xaml/toolkit" xmlns:xctk="http://schemas.xceed.com/wpf/xaml/toolkit"
xmlns:audioVisualizer="clr-namespace:Artemis.Modules.Effects.AudioVisualizer"
mc:Ignorable="d" mc:Ignorable="d"
d:DesignHeight="407.812" d:DesignWidth="671.484" d:DesignHeight="407.812" d:DesignWidth="671.484"
d:DataContext="{d:DesignInstance Type=effects:AudioVisualizerViewModel, IsDesignTimeCreatable=True}"
cal:Bind.AtDesignTime="True"> cal:Bind.AtDesignTime="True">
<Grid Margin="15, 5, 15, 5"> <Grid Margin="15, 5, 15, 5">
<Grid.ColumnDefinitions> <Grid.ColumnDefinitions>
@ -26,7 +26,7 @@
<Label FontSize="20" <Label FontSize="20"
Style="{DynamicResource DescriptionHeaderStyle}" HorizontalAlignment="Left"> Style="{DynamicResource DescriptionHeaderStyle}" HorizontalAlignment="Left">
<Label.Content> <Label.Content>
<AccessText TextWrapping="Wrap" Text="Visualizes the selected audio device on the keyboard." /> <AccessText TextWrapping="Wrap" Text="Visualizes the default audio device on the keyboard." />
</Label.Content> </Label.Content>
</Label> </Label>
<StackPanel Orientation="Horizontal" HorizontalAlignment="Right"> <StackPanel Orientation="Horizontal" HorizontalAlignment="Right">
@ -85,22 +85,6 @@
SmallChange="7" SmallChange="7"
IsSnapToTickEnabled="True" /> IsSnapToTickEnabled="True" />
</StackPanel> </StackPanel>
<!-- Spread slider -->
<StackPanel Grid.Row="3"
Grid.Column="0"
HorizontalAlignment="Left">
<Label FontSize="16" Content="Spread" Style="{DynamicResource DescriptionHeaderStyle}"
Foreground="#535353" FontFamily="Segoe UI Semibold" />
<Slider x:Name="Spread"
VerticalAlignment="top"
HorizontalAlignment="Left"
Width="132"
TickPlacement="BottomRight"
TickFrequency="1"
Value="{Binding Path=AudioVisualizerSettings.Spread, Mode=TwoWay}" Minimum="0" Maximum="4"
SmallChange="1"
IsSnapToTickEnabled="True" />
</StackPanel>
<!-- Fadeout slider --> <!-- Fadeout slider -->
<StackPanel Grid.Row="3" <StackPanel Grid.Row="3"
Grid.Column="1" Grid.Column="1"

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@ -52,10 +52,7 @@ namespace Artemis.Modules.Effects.AudioVisualizer
public void SaveSettings() public void SaveSettings()
{ {
if (AudioVisualizerModel == null) AudioVisualizerSettings?.Save();
return;
AudioVisualizerSettings.Save();
} }
public void ResetSettings() public void ResetSettings()

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@ -9,7 +9,6 @@
xmlns:typeWave="clr-namespace:Artemis.Modules.Effects.TypeWave" xmlns:typeWave="clr-namespace:Artemis.Modules.Effects.TypeWave"
mc:Ignorable="d" mc:Ignorable="d"
d:DesignHeight="407.812" d:DesignWidth="671.484" d:DesignHeight="407.812" d:DesignWidth="671.484"
d:DataContext="{d:DesignInstance Type=typeWave:TypeWaveViewModel, IsDesignTimeCreatable=True}"
cal:Bind.AtDesignTime="True"> cal:Bind.AtDesignTime="True">
<Grid Margin="15, 5, 15, 5"> <Grid Margin="15, 5, 15, 5">
<Grid.ColumnDefinitions> <Grid.ColumnDefinitions>

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@ -5,6 +5,7 @@ using System.Drawing;
using System.Drawing.Drawing2D; using System.Drawing.Drawing2D;
using System.Linq; using System.Linq;
using Artemis.Models; using Artemis.Models;
using Artemis.Utilities;
using Artemis.Utilities.GameSense; using Artemis.Utilities.GameSense;
using Artemis.Utilities.Keyboard; using Artemis.Utilities.Keyboard;
using Newtonsoft.Json; using Newtonsoft.Json;
@ -14,17 +15,20 @@ namespace Artemis.Modules.Games.CounterStrike
{ {
public class CounterStrikeModel : GameModel public class CounterStrikeModel : GameModel
{ {
private readonly CounterStrikeSettings _counterStrikeSettings;
private readonly MainModel _mainModel; private readonly MainModel _mainModel;
// TODO: Make functional (CS' new gamestate intergration broke this) // TODO: Make functional (CS' new gamestate intergration broke this)
public CounterStrikeModel(MainModel mainModel) public CounterStrikeModel(CounterStrikeSettings counterStrikeSettings, MainModel mainModel)
{ {
_counterStrikeSettings = counterStrikeSettings;
_mainModel = mainModel; _mainModel = mainModel;
Name = "CounterStrike"; Name = "CounterStrike";
ProcessName = "csgo"; ProcessName = "csgo";
Scale = 4; Scale = 4;
AmmoRect = new KeyboardRectangle(Scale, 0, 0, 16*Scale, 1*Scale, new List<Color> {Color.Blue, Color.Red}, AmmoRect = new KeyboardRectangle(Scale, 0, 0, 16*Scale, 1*Scale,
new List<Color>(),
LinearGradientMode.Horizontal); LinearGradientMode.Horizontal);
TeamRect = new KeyboardRectangle(Scale, 0, 1*Scale, 21*Scale, 8*Scale, TeamRect = new KeyboardRectangle(Scale, 0, 1*Scale, 21*Scale, 8*Scale,
new List<Color>(), new List<Color>(),
@ -59,11 +63,16 @@ namespace Artemis.Modules.Games.CounterStrike
if (CsJson == null) if (CsJson == null)
return; return;
UpdateAmmo(); if (_counterStrikeSettings.AmmoEnabled)
UpdateTeam(); UpdateAmmo();
UpdateHealth(); if (_counterStrikeSettings.TeamColorEnabled)
UpdateFlash(); UpdateTeam();
UpdateSmoke(); if (_counterStrikeSettings.LowHpEnabled)
UpdateHealth();
if (_counterStrikeSettings.FlashEnabled)
UpdateFlash();
if (_counterStrikeSettings.SmokeEnabled)
UpdateSmoke();
} }
private void UpdateHealth() private void UpdateHealth()
@ -144,6 +153,11 @@ namespace Artemis.Modules.Games.CounterStrike
var ammoPercentage = (int) Math.Ceiling(100.00/maxAmmo)*ammo; var ammoPercentage = (int) Math.Ceiling(100.00/maxAmmo)*ammo;
AmmoRect.Width = ((int) Math.Floor((16/100.00)*ammoPercentage))*Scale; AmmoRect.Width = ((int) Math.Floor((16/100.00)*ammoPercentage))*Scale;
AmmoRect.Colors = new List<Color>
{
ColorHelpers.MediaColorToDrawingColor(_counterStrikeSettings.AmmoMainColor),
ColorHelpers.MediaColorToDrawingColor(_counterStrikeSettings.AmmoSecondaryColor)
};
// Low ammo indicator // Low ammo indicator
if (ammoPercentage < 37) if (ammoPercentage < 37)
@ -174,8 +188,6 @@ namespace Artemis.Modules.Games.CounterStrike
if (!jsonString.Contains("Counter-Strike: Global Offensive")) if (!jsonString.Contains("Counter-Strike: Global Offensive"))
return; return;
Debug.WriteLine(jsonString);
// Parse the JSON // Parse the JSON
CsJson = JsonConvert.DeserializeObject<JObject>(jsonString); CsJson = JsonConvert.DeserializeObject<JObject>(jsonString);
} }

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@ -0,0 +1,68 @@
using System.Windows.Media;
using Artemis.Models;
namespace Artemis.Modules.Games.CounterStrike
{
public class CounterStrikeSettings : EffectSettings
{
public CounterStrikeSettings()
{
Load();
}
public string GameDirectory { get; set; }
public bool AmmoEnabled { get; set; }
public Color AmmoMainColor { get; set; }
public Color AmmoSecondaryColor { get; set; }
public bool TeamColorEnabled { get; set; }
public bool FlashEnabled { get; set; }
public bool SmokeEnabled { get; set; }
public bool LowHpEnabled { get; set; }
public override sealed void Load()
{
GameDirectory = Settings.CounterStrike.Default.GameDirectory;
AmmoEnabled = Settings.CounterStrike.Default.AmmoEnabled;
AmmoMainColor = Settings.CounterStrike.Default.AmmoMainColor;
AmmoSecondaryColor = Settings.CounterStrike.Default.AmmoSecondaryColor;
TeamColorEnabled = Settings.CounterStrike.Default.TeamColorEnabled;
FlashEnabled = Settings.CounterStrike.Default.FlashEnabled;
SmokeEnabled = Settings.CounterStrike.Default.SmokeEnabled;
LowHpEnabled = Settings.CounterStrike.Default.LowHpEnabled;
}
public override sealed void Save()
{
Settings.CounterStrike.Default.GameDirectory = GameDirectory;
Settings.CounterStrike.Default.AmmoEnabled = AmmoEnabled;
Settings.CounterStrike.Default.AmmoMainColor = AmmoMainColor;
Settings.CounterStrike.Default.AmmoSecondaryColor = AmmoSecondaryColor;
Settings.CounterStrike.Default.TeamColorEnabled = TeamColorEnabled;
Settings.CounterStrike.Default.FlashEnabled = FlashEnabled;
Settings.CounterStrike.Default.SmokeEnabled = SmokeEnabled;
Settings.CounterStrike.Default.LowHpEnabled = LowHpEnabled;
Settings.CounterStrike.Default.Save();
}
public override sealed void ToDefault()
{
GameDirectory = @"C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive";
AmmoEnabled = true;
AmmoMainColor = Color.FromArgb(255, 38, 246, 0);
AmmoSecondaryColor = Color.FromArgb(255, 255, 41, 0);
TeamColorEnabled = true;
FlashEnabled = true;
SmokeEnabled = true;
LowHpEnabled = true;
}
}
}

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@ -3,9 +3,113 @@
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:xctk="http://schemas.xceed.com/wpf/xaml/toolkit"
xmlns:controls="http://metro.mahapps.com/winfx/xaml/controls"
xmlns:cal="http://www.caliburnproject.org"
mc:Ignorable="d" mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300"> d:DesignHeight="475.61" d:DesignWidth="519.512">
<Grid> <Grid Margin="15, 5, 15, 5">
<TextBlock Text="{Binding Content}" /> <Grid.ColumnDefinitions>
<ColumnDefinition />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="80" />
<RowDefinition />
<RowDefinition />
<RowDefinition />
<RowDefinition />
<RowDefinition />
</Grid.RowDefinitions>
<StackPanel Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="2">
<Label FontSize="20" Style="{DynamicResource DescriptionHeaderStyle}" HorizontalAlignment="Left">
<Label.Content>
<AccessText TextWrapping="Wrap"
Text="Shows verious game states and events on the keyboard." />
</Label.Content>
</Label>
<StackPanel Orientation="Horizontal" HorizontalAlignment="Right">
<Label Content="Enable effect" Margin="0 3 0 0" HorizontalAlignment="Right" />
<ToggleButton x:Name="EffectEnabled" Margin="0 3 0 0" Width="25" Height="25"
Style="{DynamicResource MetroCircleToggleButtonStyle}" />
</StackPanel>
</StackPanel>
<StackPanel Grid.Row="1"
Grid.Column="0"
Grid.ColumnSpan="2">
<Label FontSize="16" Content="CS:GO Directory" Style="{DynamicResource DescriptionHeaderStyle}"
FontFamily="Segoe UI Semibold" Foreground="#535353" Width="130" HorizontalAlignment="Left" />
<Grid>
<TextBox x:Name="GameDirectory" Height="23" TextWrapping="Wrap" Margin="5,0,30,0" Text="{Binding Path=CounterStrikeSettings.GameDirectory, Mode=TwoWay}" cal:Message.Attach="[Event LostFocus] = [Action CheckGameDirectory]" />
<Button x:Name="BrowseDirectory" Content="..." RenderTransformOrigin="-0.039,-0.944" HorizontalAlignment="Right" Width="25"
Style="{DynamicResource SquareButtonStyle}" Height="25"/>
</Grid>
</StackPanel>
<StackPanel Grid.Row="2"
Grid.Column="0"
HorizontalAlignment="Left">
<controls:ToggleSwitch IsChecked="{Binding Path=CounterStrikeSettings.AmmoEnabled, Mode=TwoWay}"
Header="Ammo display"
OnLabel="Yes" OffLabel="No"
Margin="5,3,0,0" Width="125" />
</StackPanel>
<StackPanel Grid.Row="3"
Grid.Column="0"
HorizontalAlignment="Left">
<Label FontSize="16" Content="Ammo main color" Style="{DynamicResource DescriptionHeaderStyle}"
FontFamily="Segoe UI Semibold" Foreground="#535353" Width="181" />
<xctk:ColorPicker x:Name="MainColor"
SelectedColor="{Binding Path=CounterStrikeSettings.AmmoMainColor, Mode=TwoWay}" Margin="5,0,0,0" />
</StackPanel>
<StackPanel Grid.Row="3"
Grid.Column="1"
HorizontalAlignment="Left">
<Label FontSize="16" Content="Ammo secondary color" Style="{DynamicResource DescriptionHeaderStyle}"
FontFamily="Segoe UI Semibold" Foreground="#535353" Width="181" />
<xctk:ColorPicker x:Name="SecondaryColor"
SelectedColor="{Binding Path=CounterStrikeSettings.AmmoSecondaryColor, Mode=TwoWay}" Margin="5,0,0,0" />
</StackPanel>
<StackPanel Grid.Row="4"
Grid.Column="0"
HorizontalAlignment="Left">
<controls:ToggleSwitch IsChecked="{Binding Path=CounterStrikeSettings.SmokeEnabled, Mode=TwoWay}"
Header="Smoked effect"
OnLabel="Yes" OffLabel="No"
Margin="5,3,0,0" Width="125" />
</StackPanel>
<StackPanel Grid.Row="4"
Grid.Column="1"
HorizontalAlignment="Left">
<controls:ToggleSwitch IsChecked="{Binding Path=CounterStrikeSettings.FlashEnabled, Mode=TwoWay}"
Header="Flashed effect"
OnLabel="Yes" OffLabel="No"
Margin="5,3,0,0" Width="125" />
</StackPanel>
<StackPanel Grid.Row="5"
Grid.Column="0"
HorizontalAlignment="Left">
<controls:ToggleSwitch IsChecked="{Binding Path=CounterStrikeSettings.TeamColorEnabled, Mode=TwoWay}"
Header="Team colors"
OnLabel="Yes" OffLabel="No"
Margin="5,3,0,0" Width="125" />
</StackPanel>
<StackPanel Grid.Row="5"
Grid.Column="1"
HorizontalAlignment="Left">
<controls:ToggleSwitch IsChecked="{Binding Path=CounterStrikeSettings.LowHpEnabled, Mode=TwoWay}"
Header="Low HP effect"
OnLabel="Yes" OffLabel="No"
Margin="5,3,0,0" Width="125" />
</StackPanel>
<StackPanel Grid.Column="0" Grid.Row="6" Orientation="Horizontal" VerticalAlignment="Bottom">
<Button x:Name="ResetSettings" Content="Reset effect" VerticalAlignment="Top" Width="100"
Style="{DynamicResource SquareButtonStyle}" />
<Button x:Name="SaveSettings" Content="Save changes" VerticalAlignment="Top" Width="100" Margin="10,0,0,0"
Style="{DynamicResource SquareButtonStyle}" />
</StackPanel>
</Grid> </Grid>
</UserControl> </UserControl>

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@ -1,27 +1,80 @@
using Artemis.Models; using System.IO;
using Caliburn.Micro; using System.Windows.Forms;
using Artemis.Models;
using Screen = Caliburn.Micro.Screen;
namespace Artemis.Modules.Games.CounterStrike namespace Artemis.Modules.Games.CounterStrike
{ {
public class CounterStrikeViewModel : Screen public class CounterStrikeViewModel : Screen
{ {
private CounterStrikeSettings _counterStrikeSettings;
public CounterStrikeViewModel(MainModel mainModel) public CounterStrikeViewModel(MainModel mainModel)
{ {
MainModel = mainModel; MainModel = mainModel;
// Settings are loaded from file by class // Settings are loaded from file by class
//CounterStrikeSettings = new CounterStrikeSettings(); CounterStrikeSettings = new CounterStrikeSettings();
// Create effect model and add it to MainModel // Create effect model and add it to MainModel
CounterStrikeModel = new CounterStrikeModel(MainModel); CounterStrikeModel = new CounterStrikeModel(CounterStrikeSettings, MainModel);
MainModel.EffectModels.Add(CounterStrikeModel); MainModel.EffectModels.Add(CounterStrikeModel);
} }
public CounterStrikeSettings CounterStrikeSettings
{
get { return _counterStrikeSettings; }
set
{
if (Equals(value, _counterStrikeSettings)) return;
_counterStrikeSettings = value;
NotifyOfPropertyChange(() => CounterStrikeSettings);
}
}
public CounterStrikeModel CounterStrikeModel { get; set; } public CounterStrikeModel CounterStrikeModel { get; set; }
public MainModel MainModel { get; set; } public MainModel MainModel { get; set; }
public static string Name => "CS:GO (NYI)"; public static string Name => "CS:GO";
public string Content => "Counter-Strike: GO Content"; public string Content => "Counter-Strike: GO Content";
public void BrowseDirectory()
{
var dialog = new FolderBrowserDialog {SelectedPath = CounterStrikeSettings.GameDirectory};
var result = dialog.ShowDialog();
if (result != DialogResult.OK)
return;
CounterStrikeSettings.GameDirectory = dialog.SelectedPath;
NotifyOfPropertyChange(() => CounterStrikeSettings);
CheckGameDirectory();
}
public void CheckGameDirectory()
{
if (Directory.Exists(CounterStrikeSettings.GameDirectory + "/csgo/cfg"))
return;
MessageBox.Show("Please select a valid CS:GO directory");
CounterStrikeSettings.GameDirectory = @"C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive";
NotifyOfPropertyChange(() => CounterStrikeSettings);
// TODO: Place config file in CS dir
}
public void SaveSettings()
{
CounterStrikeSettings?.Save();
}
public void ResetSettings()
{
// TODO: Confirmation dialog (Generic MVVM approach)
CounterStrikeSettings.ToDefault();
NotifyOfPropertyChange(() => CounterStrikeSettings);
SaveSettings();
}
} }
} }

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@ -8,7 +8,6 @@
xmlns:xctk="http://schemas.xceed.com/wpf/xaml/toolkit" xmlns:xctk="http://schemas.xceed.com/wpf/xaml/toolkit"
mc:Ignorable="d" mc:Ignorable="d"
d:DesignHeight="352.568" d:DesignWidth="490.332" d:DesignHeight="352.568" d:DesignWidth="490.332"
d:DataContext="{d:DesignInstance Type=games:RocketLeagueViewModel, IsDesignTimeCreatable=True}"
cal:Bind.AtDesignTime="True"> cal:Bind.AtDesignTime="True">
<Grid Margin="15, 5, 15, 5"> <Grid Margin="15, 5, 15, 5">

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@ -34,5 +34,89 @@ namespace Artemis.Settings {
this["GameDirectory"] = value; this["GameDirectory"] = value;
} }
} }
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool AmmoEnabled {
get {
return ((bool)(this["AmmoEnabled"]));
}
set {
this["AmmoEnabled"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("#FFFF2900")]
public global::System.Windows.Media.Color AmmoMainColor {
get {
return ((global::System.Windows.Media.Color)(this["AmmoMainColor"]));
}
set {
this["AmmoMainColor"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("#FF26F600")]
public global::System.Windows.Media.Color AmmoSecondaryColor {
get {
return ((global::System.Windows.Media.Color)(this["AmmoSecondaryColor"]));
}
set {
this["AmmoSecondaryColor"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool TeamColorEnabled {
get {
return ((bool)(this["TeamColorEnabled"]));
}
set {
this["TeamColorEnabled"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool FlashEnabled {
get {
return ((bool)(this["FlashEnabled"]));
}
set {
this["FlashEnabled"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool SmokeEnabled {
get {
return ((bool)(this["SmokeEnabled"]));
}
set {
this["SmokeEnabled"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool LowHpEnabled {
get {
return ((bool)(this["LowHpEnabled"]));
}
set {
this["LowHpEnabled"] = value;
}
}
} }
} }

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@ -5,5 +5,26 @@
<Setting Name="GameDirectory" Type="System.String" Scope="User"> <Setting Name="GameDirectory" Type="System.String" Scope="User">
<Value Profile="(Default)">C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive</Value> <Value Profile="(Default)">C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive</Value>
</Setting> </Setting>
<Setting Name="AmmoEnabled" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="AmmoMainColor" Type="System.Windows.Media.Color" Scope="User">
<Value Profile="(Default)">#FFFF2900</Value>
</Setting>
<Setting Name="AmmoSecondaryColor" Type="System.Windows.Media.Color" Scope="User">
<Value Profile="(Default)">#FF26F600</Value>
</Setting>
<Setting Name="TeamColorEnabled" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="FlashEnabled" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="SmokeEnabled" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="LowHpEnabled" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
</Settings> </Settings>
</SettingsFile> </SettingsFile>

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@ -12,7 +12,7 @@ namespace Artemis.ViewModels
public GamesViewModel(MainModel mainModel) public GamesViewModel(MainModel mainModel)
{ {
ActivateItem(new RocketLeagueViewModel(mainModel) {DisplayName = "Rocket League"}); ActivateItem(new RocketLeagueViewModel(mainModel) {DisplayName = "Rocket League"});
ActivateItem(new CounterStrikeViewModel(mainModel) {DisplayName = "CS:GO (NYI)"}); ActivateItem(new CounterStrikeViewModel(mainModel) {DisplayName = "CS:GO"});
ActivateItem(new Dota2ViewModel(mainModel) {DisplayName = "Dota 2 (NYI)"}); ActivateItem(new Dota2ViewModel(mainModel) {DisplayName = "Dota 2 (NYI)"});
ActivateItem(new Witcher3ViewModel(mainModel) {DisplayName = "The Witcher 3"}); ActivateItem(new Witcher3ViewModel(mainModel) {DisplayName = "The Witcher 3"});
} }