mirror of
https://github.com/Artemis-RGB/Artemis
synced 2025-12-12 21:38:38 +00:00
Implemented CS:GO settings
This commit is contained in:
parent
e464960118
commit
11d6cb63f2
@ -31,6 +31,27 @@
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<setting name="GameDirectory" serializeAs="String">
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<value>C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive</value>
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</setting>
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<setting name="AmmoEnabled" serializeAs="String">
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<value>True</value>
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</setting>
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<setting name="AmmoMainColor" serializeAs="String">
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<value>#FFFF2900</value>
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</setting>
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<setting name="AmmoSecondaryColor" serializeAs="String">
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<value>#FF26F600</value>
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</setting>
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<setting name="TeamColorEnabled" serializeAs="String">
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<value>True</value>
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</setting>
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<setting name="FlashEnabled" serializeAs="String">
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<value>True</value>
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</setting>
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<setting name="SmokeEnabled" serializeAs="String">
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<value>True</value>
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</setting>
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<setting name="LowHpEnabled" serializeAs="String">
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<value>True</value>
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</setting>
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</Artemis.Settings.CounterStrike>
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<Artemis.Settings.VolumeDisplay>
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<setting name="MainColor" serializeAs="String">
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@ -174,6 +174,7 @@
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<Compile Include="Modules\Effects\TypeWave\TypeWaveModel.cs" />
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<Compile Include="Models\GameModel.cs" />
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<Compile Include="Modules\Games\CounterStrike\CounterStrikeModel.cs" />
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<Compile Include="Modules\Games\CounterStrike\CounterStrikeSettings.cs" />
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<Compile Include="Modules\Games\RocketLeague\RocketLeagueModel.cs" />
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<Compile Include="Modules\Games\Witcher3\Witcher3Model.cs" />
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<Compile Include="Models\MainModel.cs" />
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@ -6,9 +6,9 @@
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xmlns:cal="http://www.caliburnproject.org"
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xmlns:controls="http://metro.mahapps.com/winfx/xaml/controls"
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xmlns:xctk="http://schemas.xceed.com/wpf/xaml/toolkit"
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xmlns:audioVisualizer="clr-namespace:Artemis.Modules.Effects.AudioVisualizer"
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mc:Ignorable="d"
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d:DesignHeight="407.812" d:DesignWidth="671.484"
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d:DataContext="{d:DesignInstance Type=effects:AudioVisualizerViewModel, IsDesignTimeCreatable=True}"
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cal:Bind.AtDesignTime="True">
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<Grid Margin="15, 5, 15, 5">
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<Grid.ColumnDefinitions>
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@ -26,7 +26,7 @@
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<Label FontSize="20"
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Style="{DynamicResource DescriptionHeaderStyle}" HorizontalAlignment="Left">
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<Label.Content>
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<AccessText TextWrapping="Wrap" Text="Visualizes the selected audio device on the keyboard." />
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<AccessText TextWrapping="Wrap" Text="Visualizes the default audio device on the keyboard." />
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</Label.Content>
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</Label>
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<StackPanel Orientation="Horizontal" HorizontalAlignment="Right">
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@ -85,22 +85,6 @@
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SmallChange="7"
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IsSnapToTickEnabled="True" />
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</StackPanel>
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<!-- Spread slider -->
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<StackPanel Grid.Row="3"
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Grid.Column="0"
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HorizontalAlignment="Left">
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<Label FontSize="16" Content="Spread" Style="{DynamicResource DescriptionHeaderStyle}"
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Foreground="#535353" FontFamily="Segoe UI Semibold" />
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<Slider x:Name="Spread"
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VerticalAlignment="top"
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HorizontalAlignment="Left"
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Width="132"
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TickPlacement="BottomRight"
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TickFrequency="1"
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Value="{Binding Path=AudioVisualizerSettings.Spread, Mode=TwoWay}" Minimum="0" Maximum="4"
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SmallChange="1"
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IsSnapToTickEnabled="True" />
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</StackPanel>
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<!-- Fadeout slider -->
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<StackPanel Grid.Row="3"
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Grid.Column="1"
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@ -52,10 +52,7 @@ namespace Artemis.Modules.Effects.AudioVisualizer
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public void SaveSettings()
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{
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if (AudioVisualizerModel == null)
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return;
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AudioVisualizerSettings.Save();
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AudioVisualizerSettings?.Save();
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}
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public void ResetSettings()
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@ -9,7 +9,6 @@
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xmlns:typeWave="clr-namespace:Artemis.Modules.Effects.TypeWave"
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mc:Ignorable="d"
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d:DesignHeight="407.812" d:DesignWidth="671.484"
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d:DataContext="{d:DesignInstance Type=typeWave:TypeWaveViewModel, IsDesignTimeCreatable=True}"
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cal:Bind.AtDesignTime="True">
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<Grid Margin="15, 5, 15, 5">
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<Grid.ColumnDefinitions>
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@ -5,6 +5,7 @@ using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Linq;
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using Artemis.Models;
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using Artemis.Utilities;
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using Artemis.Utilities.GameSense;
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using Artemis.Utilities.Keyboard;
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using Newtonsoft.Json;
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@ -14,17 +15,20 @@ namespace Artemis.Modules.Games.CounterStrike
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{
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public class CounterStrikeModel : GameModel
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{
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private readonly CounterStrikeSettings _counterStrikeSettings;
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private readonly MainModel _mainModel;
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// TODO: Make functional (CS' new gamestate intergration broke this)
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public CounterStrikeModel(MainModel mainModel)
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public CounterStrikeModel(CounterStrikeSettings counterStrikeSettings, MainModel mainModel)
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{
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_counterStrikeSettings = counterStrikeSettings;
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_mainModel = mainModel;
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Name = "CounterStrike";
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ProcessName = "csgo";
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Scale = 4;
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AmmoRect = new KeyboardRectangle(Scale, 0, 0, 16*Scale, 1*Scale, new List<Color> {Color.Blue, Color.Red},
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AmmoRect = new KeyboardRectangle(Scale, 0, 0, 16*Scale, 1*Scale,
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new List<Color>(),
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LinearGradientMode.Horizontal);
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TeamRect = new KeyboardRectangle(Scale, 0, 1*Scale, 21*Scale, 8*Scale,
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new List<Color>(),
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@ -59,11 +63,16 @@ namespace Artemis.Modules.Games.CounterStrike
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if (CsJson == null)
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return;
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UpdateAmmo();
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UpdateTeam();
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UpdateHealth();
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UpdateFlash();
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UpdateSmoke();
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if (_counterStrikeSettings.AmmoEnabled)
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UpdateAmmo();
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if (_counterStrikeSettings.TeamColorEnabled)
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UpdateTeam();
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if (_counterStrikeSettings.LowHpEnabled)
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UpdateHealth();
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if (_counterStrikeSettings.FlashEnabled)
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UpdateFlash();
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if (_counterStrikeSettings.SmokeEnabled)
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UpdateSmoke();
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}
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private void UpdateHealth()
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@ -144,6 +153,11 @@ namespace Artemis.Modules.Games.CounterStrike
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var ammoPercentage = (int) Math.Ceiling(100.00/maxAmmo)*ammo;
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AmmoRect.Width = ((int) Math.Floor((16/100.00)*ammoPercentage))*Scale;
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AmmoRect.Colors = new List<Color>
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{
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ColorHelpers.MediaColorToDrawingColor(_counterStrikeSettings.AmmoMainColor),
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ColorHelpers.MediaColorToDrawingColor(_counterStrikeSettings.AmmoSecondaryColor)
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};
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// Low ammo indicator
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if (ammoPercentage < 37)
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@ -174,8 +188,6 @@ namespace Artemis.Modules.Games.CounterStrike
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if (!jsonString.Contains("Counter-Strike: Global Offensive"))
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return;
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Debug.WriteLine(jsonString);
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// Parse the JSON
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CsJson = JsonConvert.DeserializeObject<JObject>(jsonString);
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}
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@ -0,0 +1,68 @@
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using System.Windows.Media;
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using Artemis.Models;
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namespace Artemis.Modules.Games.CounterStrike
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{
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public class CounterStrikeSettings : EffectSettings
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{
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public CounterStrikeSettings()
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{
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Load();
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}
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public string GameDirectory { get; set; }
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public bool AmmoEnabled { get; set; }
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public Color AmmoMainColor { get; set; }
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public Color AmmoSecondaryColor { get; set; }
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public bool TeamColorEnabled { get; set; }
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public bool FlashEnabled { get; set; }
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public bool SmokeEnabled { get; set; }
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public bool LowHpEnabled { get; set; }
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public override sealed void Load()
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{
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GameDirectory = Settings.CounterStrike.Default.GameDirectory;
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AmmoEnabled = Settings.CounterStrike.Default.AmmoEnabled;
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AmmoMainColor = Settings.CounterStrike.Default.AmmoMainColor;
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AmmoSecondaryColor = Settings.CounterStrike.Default.AmmoSecondaryColor;
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TeamColorEnabled = Settings.CounterStrike.Default.TeamColorEnabled;
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FlashEnabled = Settings.CounterStrike.Default.FlashEnabled;
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SmokeEnabled = Settings.CounterStrike.Default.SmokeEnabled;
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LowHpEnabled = Settings.CounterStrike.Default.LowHpEnabled;
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}
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public override sealed void Save()
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{
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Settings.CounterStrike.Default.GameDirectory = GameDirectory;
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Settings.CounterStrike.Default.AmmoEnabled = AmmoEnabled;
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Settings.CounterStrike.Default.AmmoMainColor = AmmoMainColor;
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Settings.CounterStrike.Default.AmmoSecondaryColor = AmmoSecondaryColor;
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Settings.CounterStrike.Default.TeamColorEnabled = TeamColorEnabled;
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Settings.CounterStrike.Default.FlashEnabled = FlashEnabled;
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Settings.CounterStrike.Default.SmokeEnabled = SmokeEnabled;
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Settings.CounterStrike.Default.LowHpEnabled = LowHpEnabled;
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Settings.CounterStrike.Default.Save();
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}
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public override sealed void ToDefault()
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{
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GameDirectory = @"C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive";
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AmmoEnabled = true;
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AmmoMainColor = Color.FromArgb(255, 38, 246, 0);
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AmmoSecondaryColor = Color.FromArgb(255, 255, 41, 0);
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TeamColorEnabled = true;
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FlashEnabled = true;
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SmokeEnabled = true;
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LowHpEnabled = true;
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}
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}
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}
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@ -3,9 +3,113 @@
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:xctk="http://schemas.xceed.com/wpf/xaml/toolkit"
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xmlns:controls="http://metro.mahapps.com/winfx/xaml/controls"
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xmlns:cal="http://www.caliburnproject.org"
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mc:Ignorable="d"
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d:DesignHeight="300" d:DesignWidth="300">
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<Grid>
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<TextBlock Text="{Binding Content}" />
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d:DesignHeight="475.61" d:DesignWidth="519.512">
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<Grid Margin="15, 5, 15, 5">
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<Grid.ColumnDefinitions>
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<ColumnDefinition />
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<ColumnDefinition />
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</Grid.ColumnDefinitions>
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<Grid.RowDefinitions>
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<RowDefinition Height="Auto" />
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<RowDefinition Height="80" />
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<RowDefinition />
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<RowDefinition />
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<RowDefinition />
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<RowDefinition />
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<RowDefinition />
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</Grid.RowDefinitions>
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<StackPanel Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="2">
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<Label FontSize="20" Style="{DynamicResource DescriptionHeaderStyle}" HorizontalAlignment="Left">
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<Label.Content>
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<AccessText TextWrapping="Wrap"
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Text="Shows verious game states and events on the keyboard." />
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</Label.Content>
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</Label>
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<StackPanel Orientation="Horizontal" HorizontalAlignment="Right">
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<Label Content="Enable effect" Margin="0 3 0 0" HorizontalAlignment="Right" />
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<ToggleButton x:Name="EffectEnabled" Margin="0 3 0 0" Width="25" Height="25"
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Style="{DynamicResource MetroCircleToggleButtonStyle}" />
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</StackPanel>
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</StackPanel>
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<StackPanel Grid.Row="1"
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Grid.Column="0"
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Grid.ColumnSpan="2">
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<Label FontSize="16" Content="CS:GO Directory" Style="{DynamicResource DescriptionHeaderStyle}"
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FontFamily="Segoe UI Semibold" Foreground="#535353" Width="130" HorizontalAlignment="Left" />
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<Grid>
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<TextBox x:Name="GameDirectory" Height="23" TextWrapping="Wrap" Margin="5,0,30,0" Text="{Binding Path=CounterStrikeSettings.GameDirectory, Mode=TwoWay}" cal:Message.Attach="[Event LostFocus] = [Action CheckGameDirectory]" />
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<Button x:Name="BrowseDirectory" Content="..." RenderTransformOrigin="-0.039,-0.944" HorizontalAlignment="Right" Width="25"
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Style="{DynamicResource SquareButtonStyle}" Height="25"/>
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</Grid>
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</StackPanel>
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<StackPanel Grid.Row="2"
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Grid.Column="0"
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HorizontalAlignment="Left">
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<controls:ToggleSwitch IsChecked="{Binding Path=CounterStrikeSettings.AmmoEnabled, Mode=TwoWay}"
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Header="Ammo display"
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OnLabel="Yes" OffLabel="No"
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Margin="5,3,0,0" Width="125" />
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</StackPanel>
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<StackPanel Grid.Row="3"
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Grid.Column="0"
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HorizontalAlignment="Left">
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<Label FontSize="16" Content="Ammo main color" Style="{DynamicResource DescriptionHeaderStyle}"
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FontFamily="Segoe UI Semibold" Foreground="#535353" Width="181" />
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<xctk:ColorPicker x:Name="MainColor"
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SelectedColor="{Binding Path=CounterStrikeSettings.AmmoMainColor, Mode=TwoWay}" Margin="5,0,0,0" />
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</StackPanel>
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<StackPanel Grid.Row="3"
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Grid.Column="1"
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HorizontalAlignment="Left">
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<Label FontSize="16" Content="Ammo secondary color" Style="{DynamicResource DescriptionHeaderStyle}"
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FontFamily="Segoe UI Semibold" Foreground="#535353" Width="181" />
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<xctk:ColorPicker x:Name="SecondaryColor"
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SelectedColor="{Binding Path=CounterStrikeSettings.AmmoSecondaryColor, Mode=TwoWay}" Margin="5,0,0,0" />
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</StackPanel>
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<StackPanel Grid.Row="4"
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Grid.Column="0"
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HorizontalAlignment="Left">
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<controls:ToggleSwitch IsChecked="{Binding Path=CounterStrikeSettings.SmokeEnabled, Mode=TwoWay}"
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Header="Smoked effect"
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OnLabel="Yes" OffLabel="No"
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Margin="5,3,0,0" Width="125" />
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</StackPanel>
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<StackPanel Grid.Row="4"
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Grid.Column="1"
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HorizontalAlignment="Left">
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<controls:ToggleSwitch IsChecked="{Binding Path=CounterStrikeSettings.FlashEnabled, Mode=TwoWay}"
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Header="Flashed effect"
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OnLabel="Yes" OffLabel="No"
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Margin="5,3,0,0" Width="125" />
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</StackPanel>
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<StackPanel Grid.Row="5"
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Grid.Column="0"
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HorizontalAlignment="Left">
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<controls:ToggleSwitch IsChecked="{Binding Path=CounterStrikeSettings.TeamColorEnabled, Mode=TwoWay}"
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Header="Team colors"
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OnLabel="Yes" OffLabel="No"
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Margin="5,3,0,0" Width="125" />
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</StackPanel>
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<StackPanel Grid.Row="5"
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Grid.Column="1"
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HorizontalAlignment="Left">
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<controls:ToggleSwitch IsChecked="{Binding Path=CounterStrikeSettings.LowHpEnabled, Mode=TwoWay}"
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Header="Low HP effect"
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OnLabel="Yes" OffLabel="No"
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Margin="5,3,0,0" Width="125" />
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</StackPanel>
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<StackPanel Grid.Column="0" Grid.Row="6" Orientation="Horizontal" VerticalAlignment="Bottom">
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<Button x:Name="ResetSettings" Content="Reset effect" VerticalAlignment="Top" Width="100"
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Style="{DynamicResource SquareButtonStyle}" />
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<Button x:Name="SaveSettings" Content="Save changes" VerticalAlignment="Top" Width="100" Margin="10,0,0,0"
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Style="{DynamicResource SquareButtonStyle}" />
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</StackPanel>
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</Grid>
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</UserControl>
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@ -1,27 +1,80 @@
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using Artemis.Models;
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using Caliburn.Micro;
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using System.IO;
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using System.Windows.Forms;
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using Artemis.Models;
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using Screen = Caliburn.Micro.Screen;
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namespace Artemis.Modules.Games.CounterStrike
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{
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public class CounterStrikeViewModel : Screen
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{
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private CounterStrikeSettings _counterStrikeSettings;
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public CounterStrikeViewModel(MainModel mainModel)
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{
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MainModel = mainModel;
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// Settings are loaded from file by class
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//CounterStrikeSettings = new CounterStrikeSettings();
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CounterStrikeSettings = new CounterStrikeSettings();
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// Create effect model and add it to MainModel
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CounterStrikeModel = new CounterStrikeModel(MainModel);
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CounterStrikeModel = new CounterStrikeModel(CounterStrikeSettings, MainModel);
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MainModel.EffectModels.Add(CounterStrikeModel);
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}
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public CounterStrikeSettings CounterStrikeSettings
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{
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get { return _counterStrikeSettings; }
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set
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{
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if (Equals(value, _counterStrikeSettings)) return;
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_counterStrikeSettings = value;
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NotifyOfPropertyChange(() => CounterStrikeSettings);
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}
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}
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public CounterStrikeModel CounterStrikeModel { get; set; }
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public MainModel MainModel { get; set; }
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public static string Name => "CS:GO (NYI)";
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public static string Name => "CS:GO";
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public string Content => "Counter-Strike: GO Content";
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public void BrowseDirectory()
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{
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var dialog = new FolderBrowserDialog {SelectedPath = CounterStrikeSettings.GameDirectory};
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var result = dialog.ShowDialog();
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if (result != DialogResult.OK)
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return;
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CounterStrikeSettings.GameDirectory = dialog.SelectedPath;
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NotifyOfPropertyChange(() => CounterStrikeSettings);
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CheckGameDirectory();
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}
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public void CheckGameDirectory()
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{
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if (Directory.Exists(CounterStrikeSettings.GameDirectory + "/csgo/cfg"))
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return;
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MessageBox.Show("Please select a valid CS:GO directory");
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CounterStrikeSettings.GameDirectory = @"C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive";
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NotifyOfPropertyChange(() => CounterStrikeSettings);
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// TODO: Place config file in CS dir
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}
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public void SaveSettings()
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{
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CounterStrikeSettings?.Save();
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}
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public void ResetSettings()
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{
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// TODO: Confirmation dialog (Generic MVVM approach)
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CounterStrikeSettings.ToDefault();
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NotifyOfPropertyChange(() => CounterStrikeSettings);
|
||||
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -8,7 +8,6 @@
|
||||
xmlns:xctk="http://schemas.xceed.com/wpf/xaml/toolkit"
|
||||
mc:Ignorable="d"
|
||||
d:DesignHeight="352.568" d:DesignWidth="490.332"
|
||||
d:DataContext="{d:DesignInstance Type=games:RocketLeagueViewModel, IsDesignTimeCreatable=True}"
|
||||
cal:Bind.AtDesignTime="True">
|
||||
|
||||
<Grid Margin="15, 5, 15, 5">
|
||||
|
||||
84
Artemis/Artemis/Settings/CounterStrike.Designer.cs
generated
84
Artemis/Artemis/Settings/CounterStrike.Designer.cs
generated
@ -34,5 +34,89 @@ namespace Artemis.Settings {
|
||||
this["GameDirectory"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool AmmoEnabled {
|
||||
get {
|
||||
return ((bool)(this["AmmoEnabled"]));
|
||||
}
|
||||
set {
|
||||
this["AmmoEnabled"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("#FFFF2900")]
|
||||
public global::System.Windows.Media.Color AmmoMainColor {
|
||||
get {
|
||||
return ((global::System.Windows.Media.Color)(this["AmmoMainColor"]));
|
||||
}
|
||||
set {
|
||||
this["AmmoMainColor"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("#FF26F600")]
|
||||
public global::System.Windows.Media.Color AmmoSecondaryColor {
|
||||
get {
|
||||
return ((global::System.Windows.Media.Color)(this["AmmoSecondaryColor"]));
|
||||
}
|
||||
set {
|
||||
this["AmmoSecondaryColor"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool TeamColorEnabled {
|
||||
get {
|
||||
return ((bool)(this["TeamColorEnabled"]));
|
||||
}
|
||||
set {
|
||||
this["TeamColorEnabled"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool FlashEnabled {
|
||||
get {
|
||||
return ((bool)(this["FlashEnabled"]));
|
||||
}
|
||||
set {
|
||||
this["FlashEnabled"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool SmokeEnabled {
|
||||
get {
|
||||
return ((bool)(this["SmokeEnabled"]));
|
||||
}
|
||||
set {
|
||||
this["SmokeEnabled"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool LowHpEnabled {
|
||||
get {
|
||||
return ((bool)(this["LowHpEnabled"]));
|
||||
}
|
||||
set {
|
||||
this["LowHpEnabled"] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -5,5 +5,26 @@
|
||||
<Setting Name="GameDirectory" Type="System.String" Scope="User">
|
||||
<Value Profile="(Default)">C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive</Value>
|
||||
</Setting>
|
||||
<Setting Name="AmmoEnabled" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="AmmoMainColor" Type="System.Windows.Media.Color" Scope="User">
|
||||
<Value Profile="(Default)">#FFFF2900</Value>
|
||||
</Setting>
|
||||
<Setting Name="AmmoSecondaryColor" Type="System.Windows.Media.Color" Scope="User">
|
||||
<Value Profile="(Default)">#FF26F600</Value>
|
||||
</Setting>
|
||||
<Setting Name="TeamColorEnabled" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="FlashEnabled" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="SmokeEnabled" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="LowHpEnabled" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
</Settings>
|
||||
</SettingsFile>
|
||||
@ -12,7 +12,7 @@ namespace Artemis.ViewModels
|
||||
public GamesViewModel(MainModel mainModel)
|
||||
{
|
||||
ActivateItem(new RocketLeagueViewModel(mainModel) {DisplayName = "Rocket League"});
|
||||
ActivateItem(new CounterStrikeViewModel(mainModel) {DisplayName = "CS:GO (NYI)"});
|
||||
ActivateItem(new CounterStrikeViewModel(mainModel) {DisplayName = "CS:GO"});
|
||||
ActivateItem(new Dota2ViewModel(mainModel) {DisplayName = "Dota 2 (NYI)"});
|
||||
ActivateItem(new Witcher3ViewModel(mainModel) {DisplayName = "The Witcher 3"});
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user