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Rendering - Fixed render scale not applying until reboot
Debugger - Added button to save the next frame Device visualizer - Fixed LED positioning on some devices
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@@ -78,7 +78,7 @@ namespace Artemis.UI.Shared
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penBrush.Freeze();
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// Create transparent pixels covering the entire LedRect so the image size matched the LedRect size
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drawingContext.DrawRectangle(new SolidColorBrush(Colors.Transparent), null, LedRect);
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drawingContext.DrawRectangle(new SolidColorBrush(Colors.Transparent), new Pen(new SolidColorBrush(Colors.Transparent), 1), LedRect);
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// Translate to the top-left of the LedRect
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drawingContext.PushTransform(new TranslateTransform(LedRect.X, LedRect.Y));
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// Render the LED geometry
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