Visual Scripting - Fixed storage issues where connections would be lost

Visual Scripting - Added node duplication
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Robert committed 2022-08-13 11:17:47 +02:00
1 parent c325a29cc0
commit 041ed8e0a0
11 files changed
+256 -60

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@@ -1,29 +0,0 @@
using System;
using System.Globalization;
using Avalonia.Data.Converters;
using FluentAvalonia.UI.Media;
using SkiaSharp;
namespace Artemis.UI.Shared.Converters;
/// <summary>
/// Converts <see cref="SKColor" /> into <see cref="Color2" />.
/// </summary>
public class SKColorToColor2Converter : IValueConverter
{
/// <inheritdoc />
public object Convert(object? value, Type targetType, object? parameter, CultureInfo culture)
{
if (value is SKColor skColor)
return new Color2(skColor.Red, skColor.Green, skColor.Blue, skColor.Alpha);
return new Color2();
}
/// <inheritdoc />
public object ConvertBack(object? value, Type targetType, object? parameter, CultureInfo culture)
{
if (value is Color2 color2)
return new SKColor(color2.R, color2.G, color2.B, color2.A);
return SKColor.Empty;
}
}
@@ -0,0 +1,126 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Artemis.Core;
using Artemis.Core.Services;
using FluentAvalonia.Core;
namespace Artemis.UI.Shared.Services.NodeEditor.Commands;
/// <summary>
/// Represents a node editor command that can be used to duplicate a node.
/// </summary>
public class DuplicateNode : INodeEditorCommand, IDisposable
{
private readonly INode _node;
private readonly bool _copyIncomingConnections;
private readonly INodeService _nodeService;
private readonly INodeScript _nodeScript;
private INode? _copy;
private NodeConnectionStore? _connections;
private bool _executed;
/// <summary>
/// Creates a new instance of the <see cref="DeleteNode" /> class.
/// </summary>
/// <param name="nodeScript">The node script the node belongs to.</param>
/// <param name="node">The node to delete.</param>
/// <param name="copyIncomingConnections">A boolean indicating whether incoming connections should be copied.</param>
/// <param name="nodeService">The service to use to duplicate the node.</param>
public DuplicateNode(INodeScript nodeScript, INode node, bool copyIncomingConnections, INodeService nodeService)
{
_nodeScript = nodeScript;
_node = node;
_copyIncomingConnections = copyIncomingConnections;
_nodeService = nodeService;
}
/// <inheritdoc />
public void Dispose()
{
if (!_executed && _copy is IDisposable disposableNode)
disposableNode.Dispose();
}
/// <inheritdoc />
public string DisplayName => $"Duplicate '{_node.Name}' node";
/// <inheritdoc />
public void Execute()
{
if (_copy == null)
{
_copy = CreateCopy();
_nodeScript.AddNode(_copy);
}
else if (_connections != null)
{
_nodeScript.AddNode(_copy);
_connections.Restore();
}
_executed = true;
}
/// <inheritdoc />
public void Undo()
{
if (_copy != null && _connections != null)
{
_connections.Store();
_nodeScript.RemoveNode(_copy);
}
_executed = false;
}
private INode CreateCopy()
{
NodeData? nodeData = _nodeService.AvailableNodes.FirstOrDefault(d => d.Type == _node.GetType());
if (nodeData == null)
throw new ArtemisSharedUIException($"Can't create a copy of node of type {_node.GetType()} because there is no matching node data.");
// Create the node
INode node = nodeData.CreateNode(_nodeScript, null);
// Move it slightly
node.X = _node.X + 20;
node.Y = _node.Y + 20;
// Add pins to collections
for (int i = 0; i < _node.PinCollections.Count; i++)
{
IPinCollection sourceCollection = _node.PinCollections.ElementAt(i);
IPinCollection? targetCollection = node.PinCollections.ElementAtOrDefault(i);
if (targetCollection == null)
continue;
while (targetCollection.Count() < sourceCollection.Count())
targetCollection.CreatePin();
}
// Copy the storage
if (_node is Node sourceNode && node is Node targetNode)
targetNode.DeserializeStorage(sourceNode.SerializeStorage());
// Connect input pins
if (_copyIncomingConnections)
{
List<IPin> sourceInputPins = _node.Pins.Concat(_node.PinCollections.SelectMany(c => c)).Where(p => p.Direction == PinDirection.Input).ToList();
List<IPin> targetInputPins = node.Pins.Concat(node.PinCollections.SelectMany(c => c)).Where(p => p.Direction == PinDirection.Input).ToList();
for (int i = 0; i < sourceInputPins.Count; i++)
{
IPin source = sourceInputPins.ElementAt(i);
IPin? target = targetInputPins.ElementAtOrDefault(i);
if (target == null)
continue;
foreach (IPin pin in source.ConnectedTo)
target.ConnectTo(pin);
}
}
_connections = new NodeConnectionStore(node);
return node;
}
}
@@ -53,18 +53,20 @@ public class NodeConnectionStore
{
foreach (IPin nodePin in Node.Pins)
{
if (_pinConnections.TryGetValue(nodePin, out List<IPin>? connections))
foreach (IPin connection in connections)
nodePin.ConnectTo(connection);
if (!_pinConnections.TryGetValue(nodePin, out List<IPin>? connections))
continue;
foreach (IPin connection in connections)
nodePin.ConnectTo(connection);
}
foreach (IPinCollection nodePinCollection in Node.PinCollections)
{
foreach (IPin nodePin in nodePinCollection)
{
if (_pinConnections.TryGetValue(nodePin, out List<IPin>? connections))
foreach (IPin connection in connections)
nodePin.ConnectTo(connection);
if (!_pinConnections.TryGetValue(nodePin, out List<IPin>? connections))
continue;
foreach (IPin connection in connections)
nodePin.ConnectTo(connection);
}
}