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mirror of https://github.com/Artemis-RGB/Artemis synced 2025-12-13 05:48:35 +00:00

Nodes - Added Enum Switch node

Nodes editor - Rewrite the way pin VMs are constructed
This commit is contained in:
Diogo Trindade 2022-08-29 08:08:43 +01:00 committed by GitHub
parent 1b5101dc27
commit 0120f37c93
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 137 additions and 36 deletions

View File

@ -1,5 +1,6 @@
using System;
using System.Collections.ObjectModel;
using System.Linq;
using System.Reactive;
using System.Reactive.Linq;
using Artemis.Core;
@ -41,44 +42,23 @@ public class NodeViewModel : ActivatableViewModelBase
DeleteNode = ReactiveCommand.Create(ExecuteDeleteNode, this.WhenAnyValue(vm => vm.IsStaticNode).Select(v => !v));
SourceList<IPin> nodePins = new();
SourceList<IPinCollection> nodePinCollections = new();
SourceList<PinViewModel> nodePins = new();
SourceList<PinCollectionViewModel> nodePinCollections = new();
// Create observable collections split up by direction
nodePins.Connect()
.Filter(n => n.Direction == PinDirection.Input)
.Transform(p => (PinViewModel) nodeVmFactory.InputPinViewModel(p, nodeScriptViewModel))
.Bind(out ReadOnlyObservableCollection<PinViewModel> inputPins)
.Subscribe();
nodePins.Connect()
.Filter(n => n.Direction == PinDirection.Output)
.Transform(p => (PinViewModel) nodeVmFactory.OutputPinViewModel(p, nodeScriptViewModel))
.Bind(out ReadOnlyObservableCollection<PinViewModel> outputPins)
.Subscribe();
nodePins.Connect().Filter(n => n.Pin.Direction == PinDirection.Input).Bind(out ReadOnlyObservableCollection<PinViewModel> inputPins).Subscribe();
nodePins.Connect().Filter(n => n.Pin.Direction == PinDirection.Output).Bind(out ReadOnlyObservableCollection<PinViewModel> outputPins).Subscribe();
InputPinViewModels = inputPins;
OutputPinViewModels = outputPins;
// Same again but for pin collections
nodePinCollections.Connect()
.Filter(n => n.Direction == PinDirection.Input)
.Transform(c => (PinCollectionViewModel) nodeVmFactory.InputPinCollectionViewModel(c, nodeScriptViewModel))
.Bind(out ReadOnlyObservableCollection<PinCollectionViewModel> inputPinCollections)
.Subscribe();
nodePinCollections.Connect()
.Filter(n => n.Direction == PinDirection.Output)
.Transform(c => (PinCollectionViewModel) nodeVmFactory.OutputPinCollectionViewModel(c, nodeScriptViewModel))
.Bind(out ReadOnlyObservableCollection<PinCollectionViewModel> outputPinCollections)
.Subscribe();
nodePinCollections.Connect().Filter(n => n.PinCollection.Direction == PinDirection.Input).Bind(out ReadOnlyObservableCollection<PinCollectionViewModel> inputPinCollections).Subscribe();
nodePinCollections.Connect().Filter(n => n.PinCollection.Direction == PinDirection.Output).Bind(out ReadOnlyObservableCollection<PinCollectionViewModel> outputPinCollections).Subscribe();
InputPinCollectionViewModels = inputPinCollections;
OutputPinCollectionViewModels = outputPinCollections;
// Create a single observable collection containing all pin view models
InputPinViewModels.ToObservableChangeSet()
.Merge(OutputPinViewModels.ToObservableChangeSet())
.Merge(InputPinCollectionViewModels.ToObservableChangeSet().TransformMany(c => c.PinViewModels))
.Merge(OutputPinCollectionViewModels.ToObservableChangeSet().TransformMany(c => c.PinViewModels))
.Bind(out ReadOnlyObservableCollection<PinViewModel> pins)
.Subscribe();
nodePins.Connect().Merge(nodePinCollections.Connect().TransformMany(c => c.PinViewModels)).Bind(out ReadOnlyObservableCollection<PinViewModel> pins).Subscribe();
PinViewModels = pins;
@ -101,30 +81,54 @@ public class NodeViewModel : ActivatableViewModelBase
// Subscribe to pin changes
Observable.FromEventPattern<SingleValueEventArgs<IPin>>(x => Node.PinAdded += x, x => Node.PinAdded -= x)
.Subscribe(p => nodePins.Add(p.EventArgs.Value))
.Subscribe(p =>
{
if (p.EventArgs.Value.Direction == PinDirection.Input)
nodePins.Add(nodeVmFactory.InputPinViewModel(p.EventArgs.Value, nodeScriptViewModel));
else
nodePins.Add(nodeVmFactory.OutputPinViewModel(p.EventArgs.Value, nodeScriptViewModel));
})
.DisposeWith(d);
Observable.FromEventPattern<SingleValueEventArgs<IPin>>(x => Node.PinRemoved += x, x => Node.PinRemoved -= x)
.Subscribe(p => nodePins.Remove(p.EventArgs.Value))
.Subscribe(p => nodePins!.Remove(nodePins.Items.FirstOrDefault(vm => vm.Pin == p.EventArgs.Value)))
.DisposeWith(d);
nodePins.Edit(l =>
{
l.Clear();
l.AddRange(Node.Pins);
foreach (IPin nodePin in Node.Pins)
{
if (nodePin.Direction == PinDirection.Input)
l.Add(nodeVmFactory.InputPinViewModel(nodePin, nodeScriptViewModel));
else
l.Add(nodeVmFactory.OutputPinViewModel(nodePin, nodeScriptViewModel));
}
});
// Subscribe to pin collection changes
Observable.FromEventPattern<SingleValueEventArgs<IPinCollection>>(x => Node.PinCollectionAdded += x, x => Node.PinCollectionAdded -= x)
.Subscribe(p => nodePinCollections.Add(p.EventArgs.Value))
.Subscribe(p =>
{
if (p.EventArgs.Value.Direction == PinDirection.Input)
nodeVmFactory.InputPinCollectionViewModel(p.EventArgs.Value, nodeScriptViewModel);
else
nodeVmFactory.OutputPinCollectionViewModel(p.EventArgs.Value, nodeScriptViewModel);
})
.DisposeWith(d);
Observable.FromEventPattern<SingleValueEventArgs<IPinCollection>>(x => Node.PinCollectionRemoved += x, x => Node.PinCollectionRemoved -= x)
.Subscribe(p => nodePinCollections.Remove(p.EventArgs.Value))
.Subscribe(p => nodePinCollections!.Remove(nodePinCollections.Items.FirstOrDefault(vm => vm.PinCollection == p.EventArgs.Value)))
.DisposeWith(d);
nodePinCollections.Edit(l =>
{
l.Clear();
l.AddRange(Node.PinCollections);
foreach (IPinCollection nodePinCollection in Node.PinCollections)
{
if (nodePinCollection.Direction == PinDirection.Input)
l.Add(nodeVmFactory.InputPinCollectionViewModel(nodePinCollection, nodeScriptViewModel));
else
l.Add(nodeVmFactory.OutputPinCollectionViewModel(nodePinCollection, nodeScriptViewModel));
}
});
if (Node is Node coreNode)
CustomNodeViewModel = coreNode.GetCustomViewModel(nodeScriptViewModel.NodeScript);
});

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@ -0,0 +1,97 @@
using Artemis.Core;
using Artemis.Core.Events;
using Humanizer;
namespace Artemis.VisualScripting.Nodes.Branching;
[Node("Switch (Enum)", "Outputs the input that corresponds to the switch value", "Operators", InputType = typeof(Enum), OutputType = typeof(object))]
public class EnumSwitchNode : Node
{
private readonly Dictionary<Enum, InputPin> _inputPins;
public EnumSwitchNode() : base("Enum Branch", "desc")
{
_inputPins = new Dictionary<Enum, InputPin>();
Output = CreateOutputPin(typeof(object), "Result");
SwitchValue = CreateInputPin<Enum>("Switch");
SwitchValue.PinConnected += OnSwitchPinConnected;
SwitchValue.PinDisconnected += OnSwitchPinDisconnected;
}
public OutputPin Output { get; }
public InputPin<Enum> SwitchValue { get; }
public override void Evaluate()
{
if (SwitchValue.Value is null)
{
Output.Value = null;
return;
}
if (!_inputPins.TryGetValue(SwitchValue.Value, out InputPin? pin))
{
Output.Value = null;
return;
}
if (pin.ConnectedTo.Count == 0)
{
Output.Value = null;
return;
}
Output.Value = pin.Value;
}
private void OnInputPinDisconnected(object? sender, SingleValueEventArgs<IPin> e)
{
// if this is the last pin to disconnect, reset the type.
if (_inputPins.Values.All(i => i.ConnectedTo.Count == 0))
ChangeType(typeof(object));
}
private void OnInputPinConnected(object? sender, SingleValueEventArgs<IPin> e)
{
// change the type of our inputs and output
// depending on the first node the user connects to
ChangeType(e.Value.Type);
}
private void OnSwitchPinConnected(object? sender, SingleValueEventArgs<IPin> e)
{
if (SwitchValue.ConnectedTo.Count == 0)
return;
Type enumType = SwitchValue.ConnectedTo[0].Type;
foreach (Enum enumValue in Enum.GetValues(enumType).Cast<Enum>())
{
InputPin pin = CreateOrAddInputPin(typeof(object), enumValue.ToString().Humanize(LetterCasing.Sentence));
pin.PinConnected += OnInputPinConnected;
pin.PinDisconnected += OnInputPinDisconnected;
_inputPins[enumValue] = pin;
}
}
private void OnSwitchPinDisconnected(object? sender, SingleValueEventArgs<IPin> e)
{
foreach (InputPin input in _inputPins.Values)
{
input.PinConnected -= OnInputPinConnected;
input.PinDisconnected -= OnInputPinDisconnected;
RemovePin(input);
}
_inputPins.Clear();
ChangeType(typeof(object));
}
private void ChangeType(Type type)
{
foreach (InputPin input in _inputPins.Values)
input.ChangeType(type);
Output.ChangeType(type);
}
}