Restructured the VM/Vs folder layout while it's still feasible

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Robert committed 2019-11-15 15:53:55 +01:00
1 parent 48acb10db4
commit 002cc6a6db
48 files changed
+397 -469

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using System.Diagnostics;
using System.Drawing;
using System.Threading.Tasks;
using Artemis.Core.Events;
using Artemis.Core.Models.Surface;
using Artemis.Core.Services.Interfaces;
using Humanizer;
namespace Artemis.UI.Screens.Settings.Tabs.Devices
{
public class DeviceSettingsViewModel
{
private readonly ICoreService _coreService;
public DeviceSettingsViewModel(Device device, ICoreService coreService)
{
_coreService = coreService;
Device = device;
Type = Device.RgbDevice.DeviceInfo.DeviceType.ToString().Humanize();
Name = Device.RgbDevice.DeviceInfo.Model;
Manufacturer = Device.RgbDevice.DeviceInfo.Manufacturer;
IsDeviceEnabled = true;
}
public Device Device { get; }
public string Type { get; set; }
public string Name { get; set; }
public string Manufacturer { get; set; }
public bool IsDeviceEnabled { get; set; }
public void Identify()
{
BlinkDevice(0);
}
private void BlinkDevice(int blinkCount)
{
// Draw a white overlay over the device
void DrawOverlay(object sender, FrameRenderingEventArgs args)
{
using (var g = Graphics.FromImage(args.Bitmap))
{
g.FillPath(new SolidBrush(Color.White), Device.RenderPath);
}
}
_coreService.FrameRendering += DrawOverlay;
// After 200ms, stop drawing the overlay
Task.Run(async () =>
{
await Task.Delay(200);
_coreService.FrameRendering -= DrawOverlay;
if (blinkCount < 5)
{
// After another 200ms, draw the overlay again, repeat six times
await Task.Delay(200);
BlinkDevice(blinkCount + 1);
}
});
}
public void ShowDeviceDebugger()
{
}
public void OpenPluginDirectory()
{
Process.Start(Device.Plugin.PluginInfo.Directory.FullName);
}
}
}