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https://github.com/Artemis-RGB/Artemis
synced 2025-12-13 05:48:35 +00:00
Added layers backend skeleton code
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parent
266390975d
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@ -190,6 +190,10 @@
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<Reference Include="System" />
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Data" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Linq.Dynamic, Version=1.0.5840.25917, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\System.Linq.Dynamic.1.0.6\lib\net40\System.Linq.Dynamic.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="System.Runtime.Serialization" />
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<Reference Include="System.Runtime.Serialization" />
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<Reference Include="System.Web" />
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<Reference Include="System.Web" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Windows.Forms" />
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@ -249,6 +253,9 @@
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<SubType>Code</SubType>
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<SubType>Code</SubType>
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</Compile>
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</Compile>
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<Compile Include="ArtemisBootstrapper.cs" />
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<Compile Include="ArtemisBootstrapper.cs" />
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<Compile Include="Components\Abstract\LayerComponent.cs" />
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<Compile Include="Components\Layer.cs" />
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<Compile Include="Components\LayerComposite.cs" />
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<Compile Include="Events\ToggleEnabled.cs" />
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<Compile Include="Events\ToggleEnabled.cs" />
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<Compile Include="Events\ActiveEffectChanged.cs" />
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<Compile Include="Events\ActiveEffectChanged.cs" />
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<Compile Include="Events\ChangeBitmap.cs" />
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<Compile Include="Events\ChangeBitmap.cs" />
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@ -269,6 +276,8 @@
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<Compile Include="Models\EffectModel.cs" />
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<Compile Include="Models\EffectModel.cs" />
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<Compile Include="Models\EffectSettings.cs" />
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<Compile Include="Models\EffectSettings.cs" />
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<Compile Include="Models\GameSettings.cs" />
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<Compile Include="Models\GameSettings.cs" />
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<Compile Include="Models\Interfaces\IGameDataModel.cs" />
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<Compile Include="Models\LayerConditionModel.cs" />
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<Compile Include="Modules\Effects\AmbientLightning\AmbientLightningEffectModel.cs" />
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<Compile Include="Modules\Effects\AmbientLightning\AmbientLightningEffectModel.cs" />
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<Compile Include="Modules\Effects\AmbientLightning\AmbientLightningEffectSettings.cs" />
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<Compile Include="Modules\Effects\AmbientLightning\AmbientLightningEffectSettings.cs" />
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<Compile Include="Modules\Effects\AmbientLightning\AmbientLightningEffectView.xaml.cs">
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<Compile Include="Modules\Effects\AmbientLightning\AmbientLightningEffectView.xaml.cs">
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21
Artemis/Artemis/Components/Abstract/LayerComponent.cs
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21
Artemis/Artemis/Components/Abstract/LayerComponent.cs
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@ -0,0 +1,21 @@
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using Artemis.Models;
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using Artemis.Models.Interfaces;
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namespace Artemis.Components.Abstract
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{
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public abstract class LayerComponent
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{
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public string Name { get; set; }
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public List<LayerConditionModel> ConditionModels { get; set; }
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public bool ConditionsMet(IGameDataModel dataModel)
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{
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return ConditionModels.All(cm => cm.ConditionMet(dataModel));
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}
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public abstract void Draw(Graphics g);
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}
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}
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13
Artemis/Artemis/Components/Layer.cs
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13
Artemis/Artemis/Components/Layer.cs
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using System.Drawing;
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using Artemis.Components.Abstract;
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namespace Artemis.Components
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{
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public class Layer : LayerComponent
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{
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public override void Draw(Graphics g)
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{
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// Read properties and draw accordingly
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}
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}
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}
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17
Artemis/Artemis/Components/LayerComposite.cs
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17
Artemis/Artemis/Components/LayerComposite.cs
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@ -0,0 +1,17 @@
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using System.Collections.Generic;
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using System.Drawing;
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using Artemis.Components.Abstract;
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namespace Artemis.Components
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{
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public class LayerComposite : LayerComponent
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{
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public List<LayerComponent> LayerComponents { get; set; }
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public override void Draw(Graphics g)
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{
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foreach (var layerComponent in LayerComponents)
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layerComponent.Draw(g);
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}
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}
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}
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6
Artemis/Artemis/Models/Interfaces/IGameDataModel.cs
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6
Artemis/Artemis/Models/Interfaces/IGameDataModel.cs
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namespace Artemis.Models.Interfaces
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{
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public interface IGameDataModel
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{
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}
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}
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20
Artemis/Artemis/Models/LayerConditionModel.cs
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20
Artemis/Artemis/Models/LayerConditionModel.cs
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@ -0,0 +1,20 @@
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using System.Collections.Generic;
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using System.Linq.Dynamic;
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namespace Artemis.Models
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{
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public class LayerConditionModel
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{
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public string Field { get; set; }
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public string Value { get; set; }
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public string Operator { get; set; }
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public bool ConditionMet(object subject)
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{
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// Put the subject in a list, allowing Dynamic Linq to be used.
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var subjectList = new List<object> {subject};
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var res = subjectList.Where($"s => s.{Field} {Operator} {Value}").Any();
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return res;
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}
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}
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}
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@ -1,8 +1,9 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Artemis.Models.Interfaces;
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namespace Artemis.Modules.Games.TheDivision
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namespace Artemis.Modules.Games.TheDivision
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{
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{
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public class TheDivisionDataModel
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public class TheDivisionDataModel : IGameDataModel
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{
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{
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public List<DivisionPlayer> DivisionPlayers { get; set; }
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public List<DivisionPlayer> DivisionPlayers { get; set; }
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public GrenadeState GrenadeState { get; set; }
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public GrenadeState GrenadeState { get; set; }
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@ -18,6 +18,7 @@
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<package id="SharpDX" version="3.0.2" targetFramework="net452" />
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<package id="SharpDX" version="3.0.2" targetFramework="net452" />
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<package id="SharpDX.Direct3D11" version="3.0.2" targetFramework="net452" />
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<package id="SharpDX.Direct3D11" version="3.0.2" targetFramework="net452" />
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<package id="SharpDX.DXGI" version="3.0.2" targetFramework="net452" />
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<package id="SharpDX.DXGI" version="3.0.2" targetFramework="net452" />
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<package id="System.Linq.Dynamic" version="1.0.6" targetFramework="net452" />
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<package id="VirtualInput" version="1.0.1" targetFramework="net452" />
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<package id="VirtualInput" version="1.0.1" targetFramework="net452" />
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<package id="WpfExceptionViewer" version="1.0.0.0" targetFramework="net452" />
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<package id="WpfExceptionViewer" version="1.0.0.0" targetFramework="net452" />
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</packages>
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</packages>
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