using System;

namespace Artemis.Core;

/// <summary>
///     Represents a range between two single-precision floating point numbers
/// </summary>
public readonly struct FloatRange
{
    private readonly Random _rand;

    /// <summary>
    ///     Creates a new instance of the <see cref="FloatRange" /> class
    /// </summary>
    /// <param name="start">The start value of the range</param>
    /// <param name="end">The end value of the range</param>
    public FloatRange(float start, float end)
    {
        Start = start;
        End = end;

        _rand = new Random();
    }

    /// <summary>
    ///     Gets the start value of the range
    /// </summary>
    public float Start { get; }

    /// <summary>
    ///     Gets the end value of the range
    /// </summary>
    public float End { get; }

    /// <summary>
    ///     Determines whether the given value is in this range
    /// </summary>
    /// <param name="value">The value to check</param>
    /// <param name="inclusive">
    ///     Whether the value may be equal to <see cref="Start" /> or <see cref="End" />
    ///     <para>Defaults to <see langword="true" /></para>
    /// </param>
    /// <returns></returns>
    public bool IsInRange(float value, bool inclusive = true)
    {
        if (inclusive)
            return value >= Start && value <= End;
        return value > Start && value < End;
    }

    /// <summary>
    ///     Returns a pseudo-random value between <see cref="Start" /> and <see cref="End" />
    /// </summary>
    /// <param name="inclusive">Whether the value may be equal to <see cref="Start" /></param>
    /// <returns>The pseudo-random value</returns>
    public float GetRandomValue(bool inclusive = true)
    {
        if (inclusive)
            return _rand.Next((int) (Start * 100), (int) (End * 100)) / 100f;
        return _rand.Next((int) (Start * 100) + 1, (int) (End * 100)) / 100f;
    }
}