using System;
using System.Collections.Generic;
using System.Linq;
using Artemis.Storage.Entities.Profile;
using SkiaSharp;

namespace Artemis.Core.LayerBrushes;

/// <summary>
///     For internal use only, please use <see cref="LayerBrush{T}" /> or <see cref="PerLedLayerBrush{T}" /> or instead
/// </summary>
public abstract class BaseLayerBrush : BreakableModel, IDisposable
{
    private LayerBrushType _brushType;
    private ILayerBrushConfigurationDialog? _configurationDialog;
    private LayerBrushDescriptor _descriptor;
    private Layer _layer;
    private bool _supportsTransformation = true;

    /// <summary>
    ///     Creates a new instance of the <see cref="BaseLayerBrush" /> class
    /// </summary>
    protected BaseLayerBrush()
    {
        // Both are set right after construction to keep the constructor of inherited classes clean
        _layer = null!;
        _descriptor = null!;
        LayerBrushEntity = null!;
    }

    /// <summary>
    ///     Gets the layer this brush is applied to
    /// </summary>
    public Layer Layer
    {
        get => _layer;
        internal set => SetAndNotify(ref _layer, value);
    }

    /// <summary>
    ///     Gets the brush entity this brush uses for persistent storage
    /// </summary>
    public LayerBrushEntity LayerBrushEntity { get; internal set; }

    /// <summary>
    ///     Gets the descriptor of this brush
    /// </summary>
    public LayerBrushDescriptor Descriptor
    {
        get => _descriptor;
        internal set => SetAndNotify(ref _descriptor, value);
    }

    /// <summary>
    ///     Gets or sets a configuration dialog complementing the regular properties
    /// </summary>
    public ILayerBrushConfigurationDialog? ConfigurationDialog
    {
        get => _configurationDialog;
        protected set => SetAndNotify(ref _configurationDialog, value);
    }

    /// <summary>
    ///     Gets the type of layer brush
    /// </summary>
    public LayerBrushType BrushType
    {
        get => _brushType;
        internal set => SetAndNotify(ref _brushType, value);
    }

    /// <summary>
    ///     Gets the ID of the <see cref="LayerBrushProvider" /> that provided this effect
    /// </summary>
    public string? ProviderId => Descriptor?.Provider.Id;

    /// <summary>
    ///     Gets a reference to the layer property group without knowing it's type
    /// </summary>
    public virtual LayerPropertyGroup? BaseProperties => null;

    /// <summary>
    ///     Gets a list of presets available to this layer brush
    /// </summary>
    public virtual List<ILayerBrushPreset>? Presets => null;

    /// <summary>
    ///     Gets the default preset used for new instances of this layer brush
    /// </summary>
    public virtual ILayerBrushPreset? DefaultPreset => Presets?.FirstOrDefault();

    /// <summary>
    ///     Gets a boolean indicating whether the layer brush is enabled or not
    /// </summary>
    public bool Enabled { get; private set; }

    /// <summary>
    ///     Gets or sets whether the brush supports transformations
    ///     <para>Note: RGB.NET brushes can never be transformed and setting this to true will throw an exception</para>
    /// </summary>
    public bool SupportsTransformation
    {
        get => _supportsTransformation;
        protected set
        {
            if (value && BrushType == LayerBrushType.RgbNet)
                throw new ArtemisPluginFeatureException(Descriptor?.Provider!, "An RGB.NET brush cannot support transformation");
            _supportsTransformation = value;
        }
    }

    #region Overrides of BreakableModel

    /// <inheritdoc />
    public override string BrokenDisplayName => Descriptor.DisplayName;

    #endregion

    /// <summary>
    ///     Called when the layer brush is activated
    /// </summary>
    public abstract void EnableLayerBrush();

    /// <summary>
    ///     Called when the layer brush is deactivated
    /// </summary>
    public abstract void DisableLayerBrush();

    /// <summary>
    ///     Called before rendering every frame, write your update logic here
    /// </summary>
    /// <param name="deltaTime">Seconds passed since last update</param>
    public abstract void Update(double deltaTime);

    /// <summary>
    ///     Releases the unmanaged resources used by the object and optionally releases the managed resources.
    /// </summary>
    /// <param name="disposing">
    ///     <see langword="true" /> to release both managed and unmanaged resources;
    ///     <see langword="false" /> to release only unmanaged resources.
    /// </param>
    protected virtual void Dispose(bool disposing)
    {
        if (disposing)
        {
            DisableLayerBrush();
            BaseProperties?.Dispose();
        }
    }

    internal void InternalUpdate(Timeline timeline)
    {
        BaseProperties?.Update(timeline);
        TryOrBreak(() => Update(timeline.Delta.TotalSeconds), "Failed to update");
    }

    /// <summary>
    ///     Enables the layer brush if it isn't already enabled
    /// </summary>
    internal void InternalEnable()
    {
        if (Enabled)
            return;

        if (!TryOrBreak(EnableLayerBrush, "Failed to enable"))
            return;

        Enabled = true;
    }

    /// <summary>
    ///     Disables the layer brush if it isn't already disabled
    /// </summary>
    internal void InternalDisable()
    {
        if (!Enabled)
            return;

        DisableLayerBrush();
        Enabled = false;
    }

    // Not only is this needed to initialize properties on the layer brushes, it also prevents implementing anything
    // but LayerBrush<T> and RgbNetLayerBrush<T> outside the core
    internal abstract void Initialize();

    internal abstract void InternalRender(SKCanvas canvas, SKRect path, SKPaint paint);

    internal void Save()
    {
        // No need to update the type or provider ID, they're set once by the LayerBrushDescriptors CreateInstance and can't change
        BaseProperties?.ApplyToEntity();
        LayerBrushEntity.PropertyGroup = BaseProperties?.PropertyGroupEntity;
    }

    /// <inheritdoc />
    public void Dispose()
    {
        Dispose(true);
        GC.SuppressFinalize(this);
    }
}

/// <summary>
///     Describes the type of a layer brush
/// </summary>
public enum LayerBrushType
{
    /// <summary>
    ///     A regular brush that users Artemis' SkiaSharp-based rendering engine
    /// </summary>
    Regular,

    /// <summary>
    ///     An RGB.NET brush that uses RGB.NET's per-LED rendering engine.
    /// </summary>
    RgbNet
}